This is the third adventure from the computer role-playing game "Ravenloft", with the first being "Strahd's Possession". "Menzoberranzan" was also found in this series.
"Stone Prophet" is an Advanced Dungeons & Dragons adventure game with some improvement and creativity added to the very classical AD&D rules. The adventure begins when a spatiotemporal gate is found leading to the ancient desert of Har'Akir. Of course your team of adventurers are the first to travel through the gate. Suddenly you realize that you're trapped in these strange wastelands haunted by curses, evil creatures, zombie-like monsters and diseased corpses rotting away. One of your prime concerns is the water. Your only hope of escape is to follow the advice of some blind old man and seek out the stone prophet, a huge hieroglyphic wall hidden within an obelisk. Beware of the ancient mummy of Anhktepot who is said to bring death to those he touches at night. Naturally you'll have to explore vaste desert lands, but also some ancient underground dungeons and caves filled with friends who may help you, or foes such as monsters.
But what makes this game more than another CRPG? Well for one, the plot is ameliorated with some puzzles left for you to solve. Some are quite easy and others are not, but they are not all vital to the success of the game. Some new spells for flying, even during fights allow you to see the game from a totally new angle. One thing that bothered me during the game was that it seemed a bit too straight forward and easy to play, but the puzzles presented to you require a little effort to solve. I've always found that a good team of adventurers begins with four characters and increases to six. Unfortunately you can only create two characters in the beginning and add two more during the game.
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