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Highly Anticipated Add-On Pack Features 15 New Levels, Three Formidable Foes And An All New Character Class

Santa Monica, CA, January 28th, 1998 -- The diabolic spirits of the Serpent Riders return as the most formidable foes ever to inhabit a computer game when Raven Software and Activision, Inc. (Nasdaq: ATVI) launch the Hexen II Mission Pack: Portal of Praevus. The eagerly awaited expansion pack pits players against the ultimate nemesis, the wizard Praevus, who plans to resurrect and combine the Serpent Riders' powerful souls for his own use. Developed by Raven Software and published by Activision, the Hexen II Mission Pack: Portal of Praevus will be available in North American retail outlets in early 1998 and will carry a suggested retail price of $29.95.

A 3-D action/role-playing game, the Hexen II Mission Pack: Portal of Praevus returns players to Blackmarsh to investigate the endless winter that has befallen the world. The investigation takes players to a whole new continent, Tibet. In addition to the four character classes from the original Hexen II, gamers can assume the role of the Demoness -- a former minion of the last known Serpent Rider Eidolon, as they attempt to stop Praevus from raising the spirits of the hell-spawned demons. As the enchanting temptress, players inflict brutal pain and death on their opponents using an arsenal of new weapons including magical spells, power channeling icons and ranged projectiles.

"In the Portal of Praevus, the wrath of Serpent Riders is once again plaguing humanity and salvation rests at the edge of each player's blade," states Mitch Lasky, senior vice president of Activision Studios. "The rich varied worlds of Hexen II are further augmented by the photo-realistic environments, challenging puzzles and dynamic gameplay of this all new mission pack."

Beginning from inside Eidolon's Castle, players bludgeon their way through 15 new levels brimming with malicious monsters. Running, jumping and crouching as they navigate through hidden tunnels, man-made aqueducts, ice caverns, catacombs and an ancient Buddhist temple, players test their combat skills against three new enemies. The dynamic world of Hexen II is further enhanced with the addition of an advanced physics model that delivers more realistic interaction between players and the environment. Falling snow and ice covered landscapes add to the game's realism.

"The Hexen II world just got a little bigger and colder," said Brian Raffel, Raven Software. "I think gamers will love the new environment and the chance to test their skills against one of the most devious enemies ever."

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Raven Software, which was founded in 1990 in Madison, Wisconsin, is a wholly owned subsidiary of Activision, Inc. Activision, Inc. is a worldwide developer and publisher of interactive entertainment software for Microsoft Windows compatible personal computers, as well as Sony PlayStation, Sega and Nintendo game systems. Activision is headquartered in Santa Monica with offices in Madison, Wisconsin, the United Kingdom, Germany, Japan and Australia.

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