SouthPeak Interactive Introduces Video Reality, A Breakthrough in
PC CD-ROM Game Technology
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Cary, NC, May 14, 1997 -- SouthPeak Interactive
today introduced Video Reality(TM), a new approach to computer gaming technology that will
forever change the way gamers look at their games.
Video Reality is a revolutionary process that seamlessly integrates
characters and sets filmed with standard Hollywood production techniques
into the computer gaming environment. The result is an atmosphere that
combines the richness of a feature film with the interactivity of games
rendered on the fly.
The first title utilizing Video Reality is Temujin: The Capricorn
Collection, a psychological thriller that will retail for $54.95 and
hit store shelves in September of this year. Two more Video Reality
titles will be introduced at the Electronic Entertainment Expo (E3) in
Atlanta next month.
"The best way to describe Video Reality is to say that it grabs gamers
by the ears and pulls them inside the games," said Armistead Sapp,
president of SouthPeak Interactive. "When you play a game with Video
Reality, you feel like you're immersed in the real thing - as if you
could reach right into your monitor and touch absolutely anything you
see."
In SouthPeak's Video Reality games, players enjoy continuous freedom of
movement with a 360-degree field of vision throughout the game
environment. Some non-Video Reality games limit players to
multi-directional vision only at pre-defined spots, and then move them
from one of these spots to another without giving them the immediate
opportunity to change their minds, back-track, or even choose what they
are looking at while they go. But Video Reality completely immerses the
players in the game, letting them control where they want to go, when
they want to go, and what they want to look at on the way there.
One of the most impressive elements of the Video Reality experience
happens when players navigate through the game and encounter characters
in scenes that blur the line between game play and dramatic sequences.
Developers have spent three years and a total of 42 programmer years
perfecting Video Reality, which requires IBM-compatible personal
computers with the Pentium processor and Microsoft Windows 95
installed. Video Reality games are designed to run on the PC with no
difficult installation required - users simply put the CD in their
machine, and the game will run without time-consuming or potentially
disastrous overwriting of existing drivers and other system software.
SouthPeak Interactive has charted new territory in the creation of its
first games utilizing Video Reality by allowing professionals from
diverse backgrounds to contribute to the development of a game all at
the same time.
"Video Reality is not just the engine that drives a game," explained
John Toebes, vice president of research and development for SouthPeak.
"It's a way of making games that maximizes collaboration between graphic
artists, title engineers, camera operators, video editors, programmers,
and audio engineers. In the process, Video Reality brings out their
best work and creates a game that goes far beyond just pushing pixels
and polygons."
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Based in Cary, N.C., SouthPeak Interactive
is a multimedia entertainment company that develops, publishes and markets quality
CD-ROM entertainment products.
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