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ASCII Entertainment Announces CLOCK TOWER A mysteriously haunting horror adventure game
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Ask not for whom the bell tolls, it tolls for thee
Redwood City, CA, May 1997 -- ASCII Entertainment Software,
Inc. has done it again! Continuing in the pursuit of excellence and originality in the video game
market, ASCII is proud to announce the newest addition to the family of
ASCII games for the Sony PlayStation. A terrifying adventure awaits you in
Romsdaaren, Norway, where the most hideous murders imaginable have been
committed at an alarming rate. Come to the forefront of a horror buff's
nightmare as you become the prey in ASCII Entertainment's new horrific game
thriller - CLOCK TOWER!
Alarming Graphics
While the country side in Norway is quite lovely, the sights you'll be
seeing in the wake of the inhuman maimings of the immortal Scissorman are
bound to be stomach wrenching for even the most seasoned horror fan. Never
before have such gruesome murders been portrayed in the video game market.
The bloody simple graphic interface will satisfy novice and hard-core
gamers alike. You'll see decapitations, people drawn and quartered,
entrails spilled on restroom floors - all in BEAUTIFUL blood bathed 3-D
Polygon graphics. Along with the brutally butchered victims, you'll see
some of the most imaginative lighting and shadow effects possible, adding a
terrifying sense of realism to the game that will pull you in - and cut you
to ribbons if you don't succeed! When you're not running for your life,
you'll also enjoy beautifully designed country sides and architecture, as
well as a multitude of well defined characters and surroundings.
Killer Sounds (or lack there of)
The Featured Theory of "Noise and Silence" play out the terror to its
unerring climax throughout the game! ASCII's sound design team spent many
overtime hours painstakingly adding in - and taking out sound so that, in
their own words, the game incorporates the "Terror of Sound" that is so
absolutely imperative to the success of any piece of horror. The terror of
sound is wrought with dreadful combinations of silence and mounting tension
through a crescendo of the most eerie music imaginable, interplayed with
background noises of events taking place and the occasional interjection of
a sharp jab of sound at key places where tension is at its peak (such as a
picture falling off the wall, or a telephone ringing.). Of course, that's
only the tip of the shears. CLOCK TOWER also has voice-overs throughout
the game at various key - and even not so key - places, giving an overall
sense of completeness to the already well defined characters; this added
with the errie effect of your own footsteps and the realistic background
noises of your surroundings give a dimension in sound to this game that is
seldom, if ever, seen in the Video Gaming market! You can hear EVERYTHING
as if you were really there.
Shear Horror
In the mountains of Romsdaaren, Norway, stands the Barrows Family Mansion,
an unwholesome, brooding manor perched atop a large cliff. Home to the
Barrows family for generations, locals grew to depend on the clock tower of
this once peaceful family. They would tend their flocks of sheep in
surrounding fields by the dependable tones of the great tower.
It was for this reason that the local people began to call the mansion the
Clock Tower.
In 1886, however, the mistress of the Barrows Mansion gave birth to twins,
and from the day they were born it was obvious the twins were not normal
and were of evil nature.
The twins were given the names Bobby and Dan. Their unwary parents knew
that there was a foreboding evil about them, but who could have possibly
known that the two were later to become the most feared and malicious
murderers of our century - the infamous giant scissors with which their
murders were committed became their namesake - they were called, simply,
the Scissormen.
In 1995, a young girl from the Granite Orphanage, her parents died when she
was quite small, was lured into the Barrows Mansion where she was attacked
by a monster wielding a giant pair of scissors - yet no one wanted to
believe the orphan girl when she returned to town, terrified and alone,
claiming to have been attacked by the infamous killer.
That monster had, in fact, been Bobby Barrow, the Scissorman. She managed
to escape from the terrible horrors, destroy the monster, and flee the
mansion, yet she simply could not manage to convince anyone of authority of
what had happened - in part because they could never find a body.
For the next year, all of Norway was caught up with the sensationalized
Scissorman Murderer. Everyone was enthralled and completely relieved that
he was dead - though authorities denied his existence.
That is, until the brutal murders started again.
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ASCII Entertainment Software is
the American wholly owned subsidiary of ASCII Corporation of Japan. Concentrating on
the software division of ASCII Corporation's diversified high technology and mass media
industries, ASCII Entertainment has carved out a niche in the U.S. and the rest of the
video gaming world both in video game controllers and software titles.
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