WA
Down in the Dumps

by

Philips Media

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Blub's Family
The Blub's
Family
The Blubs are not like your ordinary family next door. As tall as a thumb, with odd looking heads and eccentric behaviors, they are the wackiest extra-terrestrials you have ever seen. But no matter how crazy they look, one thing is certain, these people need your help to return to where they came from, and getting them back on their tracks is not going to be an easy task. The Blubs' spaceship is a total wreck, and the family is stranded in the most infamous place that could be on Earth, the dumps!

This problematic situation is not what the Blubs had in mind for their well deserved vacations, but, and this is often the case, destiny had prepared a different path for them. On their way to some exciting and paradisiac location, they collided with another ship. It had the unfortunate result of plummeting both ships without control into the void to finally crash in the dumps after a perilous fly, as showed in the cinematic introduction. However, what the Blubs ignored, was that the other ship belonged to a gang of nasty and ugly thugs. From now on, not only did they have to survive and find the pieces to repair their ship, but also avoid the members of this gang led by the cruel Khan.

Developed by the French developer Haiku Studios, what the title has original to offer is that the player will successively assume the role of each family member during the five episodes of the adventure. In the first part entitled "The Blub, the Rat and the Bad Guy", you will play as the Son. Your goal will consist of retrieving one piece of the ship. The three other episodes, namely "The Hypnotic Machine", "The Abominable Robin Blub" and "The Bum", share similar goals, and feature original scenarios that will place you in hilarious situations. Except for the fourth and fifth scenarios, you control one character per episode, the Son in the first, the Mother in the second, and the Father in the third. The fourth part is by far the most difficult, as you will control simultaneously two characters (the Son and the Daughter). Finding out what each character has to use in order to solve the problems is not a piece of cake, especially when they have their own inventory. Fortunately, you can pass items easily from one inventory to the other without having the two characters together at the same place. Finally, the last episode will have you controlling the whole family, including the two grandparents and even Stinky the pet, in a scenario that is sure to keep you thrilled as it is time limited.

Khan
Khan

Playing different characters is not the only originality of "Down in the Dumps" (DID). If cinematic sequences are usually found only at the beginning and end of most adventure games (not to confound with interactive movies), they are present in DID every time a character moves from one location to another. The 3D rendered animated scenes are of an exceptional beauty, and clearly figure among the finest seen in the industry. But the particularity of these cinematics is that the first and last images of each animation correspond respectively to the starting and ending points, assuring the game smooth and seamless transitions between the 2D locations and 3D scenes. The backgrounds are equally made out of 3D rendered scenes, often enhanced with a few animations to avoid having a static landscape. One thing that is truly remarkable with these rendered backgrounds is the overall impression of realism. More than once, 3D artists have tried to recreate entire environments in computer games, but the textures were not always as true to reality as one could have hoped. While it's still not perfect in DID, it is by far the most realistic 3D environment in an adventure game of its kind. No wonder the developers spent their time in a research trip around Spain, France, UK and Santa Monica, CA, taking photographs of garbage piles. The unique and authentic look of the dump in DID was made at that price!

Stinky
Stinky
The interface of DID is classical. The inventory is at the bottom of the screen, the options at the top, and the main view in between the two black strips. Only when you move the mouse icon at the top or bottom, will you see the corresponding panel. When the inventory gets full, you can place them on top of the others, which can become a little messy after some time. The options will let you save your game or load a previous one, display subtitles, turn on or off cinematic transitions, adjust the sound volume, etc. This said, DID is a point-and-click adventure game, which means it is controlled with the mouse. The hand icon will let you move the characters on the screen and it will change into moving gears whenever you can perform an action, or into a mouth when you can talk with other characters. True to all adventure games, there will be plenty of items to pick up during your exploration of the dumps, and a grabbing hand will show you which objects can be picked up or not if you pass the cursor over it. The game play is simple with an interface that has been primarily designed for simplicity, as showed by the following example. When you think that one item can be assembled with another, take it from the inventory. If you already have the part that goes with it, it will flash. Thus, you will no longer need to try all the possible combinations between the items to see if it works or not.

Spiky
Spiky
While present in DID, dialogues don't represent a predominant part of the game, leaving a greater importance to problem-solving and action. Still, to complete the game, you will need to talk with several characters. Haiku Studios chose multiple choice answers for the dialogues, just like the LucasArts adventure games but without the difficulty. The various voices during the game sound very good and seem tailor-made for each particular character. Dialogues are tinted with a serious dose of humor, as the game itself, but is often adult-oriented, which brings the issue of the target audience. As the box indicates, DID is rated for ages 15 and over, which is a bit too severe considering the few jokes out of over 2,400 gags that might hurt sensitivities.

Conclusion:

For both PC and Macintosh owners, Down in the Dumps offers a tremendous experience, combining spectacular visuals, humoristic scenarios and unique characters. With approximately 60 hours of game play jam-packed in the three CDs, Down in the Dumps will provide you with a solid adventure. But we warn you, be ready to laugh like you never did before!

Written by Frederick Claude

Click here for screen shots.

System Requirements

PC Configuration

486 DX2-66MHz or higher processor (Pentium 90 Mhz recommended),
MS-DOS 5.0 or Windows 95,
Min 8 MB RAM (16 MB recommended),
Hard disk with 5 Mb free space (60 Mb recommended),
256 color SVGA Video Graphic Card which supports 640 x 480 mode,
Double speed CD-ROM drive or faster,
Microsoft mouse or 100% compatible,
16-bit sound card compatible.

Macintosh Configuration

68040 (33Mhz or faster) or Power Macintosh,
System 7 or higher,
8 Mb of RAM,
Double-speed CD-ROM drive or faster,
640x480 256 color video display with 13" monitor.

Ratings:

Graphics:95%
Sound:88%
Music:83%
Interface:89%
Interest:91%
Overall:90%

Developers

Haiku Studios.

Web site: Haiku Studios

Publishers

In North America:

Philips Media Inc.,
10960 Wilshire Blvd,
Los Angeles, CA 90024.

Technical Support:303-739-4131

Web site: Philips Media

In Europe:

In UK:

Philips Media Ltd.,
188 Tottenham Court Road,
London W1P 9LE.

Technical Support:(+44)-(0)171-9113030/81

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