Besides being the "father" of the satellite communications, Arthur C. Clarke has the particularity of being one of the most popular science-fiction writers of the 20th century. His novel 2001: A Space Odyssey, brought to Hollywood by director Stanley Kubrik in 1968, encountered tremendous success from the public, which, with the long series of science-fiction books he published later, raised the reputation of Clarke to a worldwide awareness. Published by Sierra On-Line and inspired by the series of the same name, Rama is the first game based on Clarke's work. The series started with "Rendez-vous with Rama" and today contains three additional titles co-written in a period of ten years by Gentry Lee, Clarke's friend and ex-NASA engineer. Lee is the person responsible for the idea to create a game that would propel players into the mystical universe of Rama. With the help and contribution of Clarke himself, the Rama project became a reality, and is now available as an adventure game that is truly captivating.
Once inside the ship in the Hub Camp, you will be contacted through a video mail, commonly called vidmail, by Nicole des Jardins, the medical officer. The other crew members left vidmails to your attention, and while it isn't required to view them all, it will certainly help to give you an opinion on each member's personality. Before jumping into the cable car to go to the Base Camp, you can get familiar with the interface of the game, and discover all the useful items. The interface for Rama is nothing new, with an inventory, a compass, and eyes to view objects. As you move the mouse cursor on the screen, it will shape into various icons according to which actions can be executed. When the icon represents a grasping hand, this means you can pick up or use whatever the icon is over, while the pointing hand indicates there are buttons you can press. Many items lie on the ground to be picked up, some are more tricky to reach and others are kept behind locked doors that you will, of course, have to open. To add a little to the replay value, the designers featured randomization routines in the game, which not only change the location of many items, but also a few puzzles with a different solution every time you play. Movements are controlled in the same way as the actions, except that the icon will become an arrow pointing into one direction. To make your wandering easier in Rama, a compass will always indicate North and also possible directions from your current position. Following the same philosophy as plenty of other adventure games, Rama features step by step movements, meaning a new screen will appear every time you move or turn. There are, however, a few exceptions throughout the game, where your displacements will be accompanied by a 3D rendered animation.
Avian |
Even if Rama is a classic adventure game, it doesn't mean you will have to solve the conventional puzzles so commonly found in other games. Though you won't avoid the kind of puzzles that consist in finding items that will be used later with other objects or devices, there are other sorts of puzzles in Rama, much more brain-stimulating at my opinion. As Rama's inhabitants are logical creatures, you can expect to encounter puzzles based on logic and mathematics. Don't worry about the mathematical part, you won't need much knowledge except for calculating in bases other than 10, as Rama's creatures seem to prefer octal and hexadecimal bases as you will see by yourself. Other puzzles will be solved only if you pay attention to the surrounding environment, observe wall decorations and frescos closely, as well as architectural details as they will undeniably provide you with important clues. Watching the inhabitants themselves will also serve as a learning process in the game. But if Rama's world is nothing but extraordinary, it can also be a dangerous place, where you need to be cautious. Fortunately, whenever you are killed in Rama, you will be given the opportunity to retry from where you just failed. Arthur C. Clarke himself will show up on the screen and give you some advice for the rest of the adventure, begging for you not to "die" too often during the game. You can also save your game at any time. Be sure to use that feature when you will be at the point of the countdown, at which time you will only have six hours left before the whole thing blows up!
Written by Frederick Claude
Click here for screen shots.
Graphics: | 88% |
Sound: | 88% |
Music: | 85% |
Gameplay: | 85% |
Interest: | 90% |
Overall: | 87% |
486 DX2-66MHz processor or faster,
Min 8MB memory,
Hard disk,
Triple speed CD-ROM drive or faster,
Local Bus SVGA video card,
Microsoft mouse or 100% compatible,
Most popular sound cards with DAC supported.
Windows Configuration
Pentium 75Mhz or faster,
Min 12MB memory,
Hard disk,
Triple speed CD-ROM drive or faster,
Local Bus SVGA video card,
Microsoft mouse or 100% compatible,
Most popular sound cards with DAC supported.
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