With the phenomenal success encountered by the Warcraft series, it was only a question of time before the competition brought a similar product to the market. Developed by Dreamforge Intertainment, War Wind is the first title that is in many ways comparable to Warcraft II, but considering this game just as a simple clone would be a great mistake!
Tha' Roon |
Eaggra |
Shama' Li |
The missions objectives won't be very different than those in Warcraft II. You will have to escort special characters, attack enemy bases, defend your positions, recover objects, etc., with campaigns varying by the proportion of each of these scenario types. To give an example, the Shama' Li campaign will consist more in searching for ancient ruins and escorting characters of other races, than purely battling for territorial conquests like the Tha' Roon.
War Wind features about the same number of units per race as in Warcraft II, including workers, builders, warriors and mages, as well as mechanized vehicles. The controls remained the same; you can select one unit individually or group them together, then give your orders. Right-click on one unit will display a series of icons corresponding to different actions next to the unit. Then, if you select to build something, another series of icons representing what you want to construct will appear below the first series. If it seems practical at first sight, it rapidly becomes laborious when there are too many icons on the screen and you have to scroll on the left or right to select the proper icon. Except for this and the succession of left and right click on the mouse, the interface is still easy to use.
Obblinox |
There are two other units that can be recruited in War Wind, the Heroes and the Mercenaries, but they will only appear if you have enough influence. The influence is measured by a flag on the portrait of the clan leader, ranging from 0 (flag low) to 5000 (flag high). Not only will it influence research, but also the special abilities of the clan leader. Each time one of your units die, you will lose influence, and in the same way, killing an enemy unit will raise it. Research will also dramatically reduce it every time you research something new, but if you are too low in influence, you can always bless your clan which will convert resources into influence points.
Resources in War Wind consist of trees, crystal rocks, bio-slags and treasures. The first two will be harvested by the equivalent to Warcraft II's peons, whatever the name they have in War Wind, servants, initiates, workers or scrub, while the two others are less common (especially the treasures) and can be picked up by any units. The bio-slags are bio-upgrades left by a dead unit and can be converted into resources like treasures. Concerning the buildings, there isn't much to say about them. Their construction only requires a certain amount of resources and time, and damages can be repaired easily. New to War Wind are the roads and bridges, roads allowing your units to move faster and bridges being indispensable for large units to cross water.
With the use of SVGA graphics, units and buildings are displayed with greater details on the screen, making them easily recognizable although each race has its own graphics set. Both the diversity and the richness of the graphics, will have a strong appeal for Warcraft II fans, looking for some hot action this season. The landscapes are beautifully rendered and feature several terrain types from swamps to frozen lands. The soundtrack and the numerous sound effects will also seduce players, featuring a military-inspired score with alien voices to answer to your commands.
Completing scenarios one after the other will reward you with cinematic sequences, revealing the story line piece by piece. However, after you have finished the whole game and watched every single animation, you might look for some more. You will then have two alternatives, either you build your own scenarios in the editor or find new adversaries. Well you will be lucky with War Wind as it features modem, LAN and Internet (through Mplayer) multi-player possibilities. In other words, you will never be at the end of the game, so many gaming opportunities are offered to you.
Written by Frederick Claude
Pentium 60 required (Pentium 120 recommended) or faster processor,
Min 16Mb memory,
Windows 95,
Hard disk required with 5Mb of space required (40 Mb of hard drive space
recommended),
50 Mb of hard disk space required for network play,
Uncompressed hard drive required,
Double speed CD-ROM drive or faster,
1Mb SVGA Windows 95 compatible video card (PCI recommended),
Microsoft compatible mouse.
MPC compatible sound card.
Technical Support: | 1-888-4-477-4669 Monday through Friday 11:00am to 5:00pm PST |
Fax Support: | 408-737-6814 Attn: Technical Support |
BBS Support: | 408-739-6137 (9600 - 33.6K baud modems) |
408-739-6623 (2400 - 33.6K baud modems) | |
BBS in Canada: | 403-473-9131 or 408-472-0178 (2400 - 14.4K baud modems) |
Internet Support: S.S.I. Technical
Support
Web site: S.S.I.
For new scenarios, cheat codes, and more, check out War Wind's web site.
Mindscape,
88 Rowland Way,
Novato, CA 94945.
Technical Support: | 415-897-9900 |
Fax Support: | 415-897-2747 |
Web site: Mindscape
In Europe:
In UK:
Mindscape,
Priority House,
Charles Avenue, Maltings Park,
Burgess Hill, West Sussex RH15 9TQ.
Technical Support: | +44-(0)1444-246333 |
Fax Support: | +44-(0)1444-248996 |
Web site: Mindscape UK
In France:
Mindscape France,
74D Rue de Paris,
36069 Rennes Cedex.
Technical Support: | +33-29987-5887 |
Fax Support: | +33-29987-5888 |
In Germany:
Mindscape Germany,
Zeppelinstrasse 321,
45470 Muelheim A.D. Ruhr.
Technical Support: | +49-208-9924100 |
Fax Support: | +49-208-9924129 |
In Pacific:
In Australia & New Zealand:
Mindscape, Inc.,
5/6 Gladstone Road,
Castle Hill, New South Wales 2154.
Technical Support: | 02-899-2277 |
Fax Support: | 02-899-2348 |
Graphics: | 93% |
Sound: | 88% |
Music: | 86% |
Gameplay: | 90% |
Interest: | 92% |
Overall: | 90% |
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