How to open the puzzle in the gazebo?
Hint:
Turn the combination to 029. This is the number inside the mouth of the
dragon near the museum gate.
How to solve the gear puzzle in the gazebo
Hint:
In seven moves or less, move the black gears to the bottom row and the white
gears to the top row. When the gears are in place, turn the crank on the
right. You must use only one of the extra pegs and use only diagonal moves
to succeed.
If you can't find the solution, follow these instructions:
Before you move anything, draw a picture of the gears and pegs. Label the
empty peg on the left "A". Label the empty peg on the right "B". From left to
right, number the black gear positions "1 - 2 - 3" and the white gear
positions "4 - 5 - 6". Then, referring to your picture, move the puzzle gears
in the following order:
How to solve the stonehenge puzzle?
Hint:
Match the colors and symbols on the puzzle with those found on objects
throughtout the museum grounds. When the puzzle opens, follow the
stairs leading down.
Where are the symbols?
The symbol for the green tile is on the ground behind the large stone sculpture beside the path. The symbol for the red-brown tile is on the back of the wooden bench. To see the white symbol, look through the stone arch towards the museum gate. Look between the stonehenge monoliths to see this symbol carved on the side of the hill. A symbol is on the wall next to the large urn on the brick staircase. A symbol is above the door at the top of the brick staircase.
It's too dark to see in the tunnel underneath Stonehenge
Hint:
Just inside the door at the bottom of the stairs, on the left hand side,
there is an electrical panel. Open the panel by pushing the red button.
Flip the switch to turn on the lights.
You need directions through the tunnel underneath Stonehenge
Hint:
To reach the end of the tunnel, go left at each intersection you encounter
until you reach the door at the end of the tunnel.
You need help with the Egyptian ship on the Underground Lake.
Hint:
Disengage the crank mechanism at the rear of the boat by pulling down on the
lever. Engage mechanism at the front of the boat by pushing forward on
the lever. Move the boat across the lake by clicking on the rotating
crank.
You need help opening the double doors at the end of the tunnel.
Hint:
There is a box on the wall next to the doors, click on it to open it. You must
line up the carved heads to match the pattern on the doors - a diagonal line
going from the lower left to the upper right. Click on the arrows around the
puzzle to move the carved heads. When you have arranged the heads in the
proper order, the doors will open to reveal an elevator.
You're looking for things to do in the Professor's Bedroom.
Hint:
You need to read the Professor's journal for important clues. Look at the
clock on the bedside table, too. Watch out for an Ixupi in this room!
You can't figure out what to do with the clock in the Professor's Bedroom.
Hint:
The clock in the Professor's Bedroom is a representation of the big clock
in the clock tower. You don't have to do anything with this small clock,
but you must solve the big clock puzzle!
You're trying to open the chest of drawers in the Workshop.
Hint:
Click on the drawing of the basilisk's skull on the workbench and note the
numbers of the bones. Open the drawers that are NOT listed on the drawing,
then turn the key to reveal a hidden cupboard beneath the chest of drawers.
You can't open the gold door with the purple star that leads off the Main Entry Hall.
Hint:
The answer to this puzzle is on page 16 of the book "Egyptian Hieroglyphs
Explained". Arrange on the symbols on the door to represent the hieroglyphs
for North, South, East and West. North should be on the top, South on the
bottom, East on the right and West on the left.
You don't have "Egyptian Hieroglyphs Explained" in your Flashback.
Hint:
This book is with the professor's body on the shore of the Underground Lake.
You're trying to figure out the transforming masks in the Main Entry Hall.
Hint:
Open all the masks, you may find a pot. Make sure that you try the inner masks
as well as the outer masks.
The fountain in the Main Entry Hall doesn't have water in it!
Hint:
Click on the stones at the base of the fountain. One will move to reveal a
faucet. Turn the faucet to start the fountain. Watch out for an Ixupi here!
You can't open the tall door in the Main Entry Hall or the small secret doors.
Hint:
You will never be able to open the door near the desk. This is the door from
the outside and it's locked. Most of the small secret doors near the floor
are one-way and cannot be entered from the Entry Hall. Only the small doors
near the desk and the fountain can be opened from this side, but only after
you've entered the main hall from the other side.
Here's a list of the possible locations of pots in these rooms.
Hint:
As each game is different, the pots and lids locations can change from game
to game. Here are the possible locations of the pots and lids in these areas:
Here's a small hint about the skeleton dial.
Hint:
In the drawer of the desk in the Main Entry Hall, you will find a museum
brochure. This brochure has the colors for all the skeleton dials in
the museum.
In the Strange Beasts Room, what color should the skeleton dial be?
Hint:
The skeleton dial in the Strange Beasts Room should be set to blue.
You don't know what to do in the Amazing Plants Room.
Hint:
There is probably a pot hidden in this room. Look around, but watch out for
Ixupi!
Here's a list of the possible locations of pots in these rooms.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
If you can't figure out the correct coordinates, check the following:
Click on the latitude and longitude settings to move them. The center should be set to 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a secret compartment. You will find its contents very helpful!
You need help with the organ musical puzzle.
Hint:
Click on the Siren plaque to hear the tune, the match it on the organ. If you
number the clams on the organ 1 through 7 from left to right, the tune
is: 1, 6, 5, 1, 6, 5, 7, 4, 2, 1.
Here's a tiny little clue about the door to the Subterranean World.
Hint:
Watch the movie in the Projection Room.
Here's the complete hint on the door to the Subterranean World.
Hint:
Click on the door until you find all nine of the symbols that depress when you
click on them. Number these symbols from left to right, with the upper left
being number one and the lower right being number nine. Start with the
symbols in their original positions and click on them in this
order: 6, 1, 9, 3, 4, 6, 4.
What color is the Skeleton dial in the Subterranean World? Hint: The skeleton dial in the Subterranean World should be set to yellow.
You can't open the breaker box in the Museum Power Plant.
Hint:
You won't be able to open the breaker box until you capture all the Ixupi
except the electrical one. Once you capture nine Ixupi, you will see that
the breaker box is blown open.
You don't know what to do with the piece of paper in Beth's hand.
Hint:
The slip of paper in Beth's hand is torn from page 17 in "Egyptian Hieroglyphs
Explained". This is the fourth riddle. Once you have this slip of paper,
you can operate the guillotine in the Man's Inhumanity to Man Room.
You can't get close to the generator because the electrical Ixupi attacks you.
Hint:
Unlike the other Ixupi, once this guy's in the generator, he's not going
to move around. He will stay there until you capture him with his pot.
Once you capture him, the game will end.
Here's a list of the possible locations of pots in these rooms.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
Want to watch a movie in the Theater?
Hint:
In the Projection Room, you will find a film projector. Click on the top reel
until the film is wound tight. Then click on the green button to start the
movie.
You can't get open the small doorway from the Theater to the Projection Room.
Hint:
Press the blue button to the left of the door. If you enter however, you can't
come back this way, it is a one way door.
Need a hint on opening the door with the letter-wheels?
Hint:
Turn the wheels until the name "Geoffrey" is spelled out on the right spoke of
the circle.
You can't find the Clock Tower?
Hint:
You will find a passage leading up to the clock tower when you open the door
with the letter-wheels. You'll find this door in the passage behind the stage
in the Theater.
You want to know what time it is.
Hint:
Use the video surveillance console in the Clock Tower to look at the outside
and see the time.
A small hint about setting the clock.
Hint:
Read the Professor's journal in his bedroom for an important clue.
Still having problems with the clock puzzle?
Hint:
The clock must be set to 5:30. Use the chains in the staircase to set the
clock. The chains on the right move the minute hand and the chains on
the left move the hour hand. The easiest way to solve this puzzle is to
listen for the chimes.
Pull the chain on the far right until it rings one chime. This indicates that
the clock is on the half hour. Then pull the second chain on the right until
you hear the melodic chimes. This indicates that the gold cuckoo clock faces
have rotated. There are four different rotations for the gold faces. You will
have to go up into the clock tower to see the results of pulling the chains.
When you have successfully set the clock, one of the gold faces will open and
you will find a pot in its mouth.
Need help with the jukebox in the Clock Tower?
Hint:
You can play all the songs if you want, but set the jukebox to B-2, the Anansi
Spider Song before you leave the tower.
Here's a list of possible locations of pots in the Clock Tower and Theater.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
If you don't have a clue, read the following paragraph.
Use the book "Egyptian Hieroglyphics Explained" to find the hieroglyphics for the names Aakhunaten and Nefertiti. Turn the hieroglyphics on the obelisks to represent these names and the sarcophagus will open.
For help with the skeleton dial on the green wall of the Tombs and Curses room.
Hint:
The skeleton dial in the Tombs and Curses Room should be set to green.
Help with the skeleton dial by the Norse Ship in the Funeral Rites Room.
Hint:
The skeleton dial in the Funeral Rites Room should be set to blue.
Help with the marble puzzle in the animal sarcophagus in the Funeral Rites
Room.
Hint:
The object of this puzzle is to jump the marbles until you have only one left
in the center square. When you have one marble in the center square, a secret
door in the base of the sarcophagus will open. To solve this puzzle, draw a
picture of the checkerboard and number the marbles from 1 to 33, starting
with the upper left marble. Then, make the following moves:
Can't find the tune?
The complete drum sequence is:
RAM - TA - BO - BA - TA - RAM - BA. After you drum out the code, you must put
the drumstick back in the Shaman's hands.
For help on getting into the secret passages.
Hint:
The easiest way is through the secret door in the green wall of the Tombs and
Curses Room. Turn the green flower on the wall and the door will open. You can
also reach the secret passages through the Mayan Temple in the Strange
Inventions Room.
If you can't open the narrow wooden door in the secret passage.
Hint:
There is a painting on the wall next to the wooden door. When you click on this
painting, you will see a jumbled picture. Click on the tiles in the picture
to rotate them and move them around to form a picture of a knight riding a
two-headed horse. When the painting is put back together, the door will open,
revealing the Fortune Teller's room.
Need help with the Fortune Teller machine?
Hint:
Put the coin in the machine until you get the riddle about aligning Earth with
Love and War. Write this riddle down - you'll need it later!
Here's a list of the possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
If you need help making the pattern to open the door.
Hint:
There is a picture of the pattern in the address book in Beth's purse. You
will find her purse on the stairs leading to the Museum Power Plant.
You don't know how to play the Sumerian lyre?
Hint:
Click on the round button near the bull's head to start the puzzle. The lyre
will play a pattern on the strings that you must duplicate. If you miss one,
you will have to start over again. The sequence is random and will be
different each time. The best way to solve this puzzle is to number the
strings from one to eight and write down the numbers as they are played.
What color should the skeleton dial be in the in Gods and Religious Items Room?
Hint:
The skeleton dial in the Gods and Religious Items Room, should be set to red.
If there is no riddle on Thor's monolith.
Hint:
You can't get this riddle until you get the Fortune Teller riddle and the
Planetarium riddle. If you have read these two riddles, the monolith will
rotate to show you Thor's riddle.
You found Thor's riddle, but you just don't get it!
Hint:
Thor's riddle refers you to page 17 in the book: "Egyptian Hieroglyphs Explained".
You're missing page 17 from "Egyptian Hieroglyphs Explained.
Hint:
Beth has it. You will need to find her body to obtain the missing part of
page 17.
You are trying to play the Anansi Spider music box.
Hint:
The Anansi Spider music box will not play until the jukebox in the clock tower
is set to B-2, the Anansi Spider Song. Click on the music box key to wind
it up. The music box will play and open up to reveal a secret compartment.
What color should the skeleton dial be in the Myths and Legends Room?
Hint:
The skeleton dial next to the Werewolf in the Myths and Legends room should be
set to red.
For help with the pictograph puzzle in the Planetarium.
Hint:
The solution to this puzzle is in the book "In Search of the Unexplained". If
you don't have this book in your Flashback, go to the library and read it.
When you have lined up the pictographs properly, the UFO will open.
For help with the solar system model puzzle in the Planetarium.
Hint:
You can't do the solar system model puzzle until you've got the riddle from the
Fortune Teller. Once you've seen the riddle, and read the book "The Mythology
of Stars", you will know to rotate Mars and Venus so that they align with the
Earth. Stand next to the plaque to align the planets. When the planets are
aligned, look at the floor to get another important riddle.
You need help finding the Fortune Teller.
Hint:
Go back to the Tombs and Curses room and enter the secret passages by rotating
the green flower on the green wall of the room. In the secret passages you
will find a small wooden door with a painting on the wall next to it. When
you click on this painting, you will see a jumbled picture. Click on the
tiles in the picture to rotate them and move them around to form a picture
of a knight riding a two-headed horse. When the painting is put back together,
the small door will open, revealing the Fortune Teller's room.
You solved the solar system puzzle in the Planetarium, but don't understand it.
Hint:
This riddle refers to the god Thor in the Gods and Religious Items room. Go to
that room and click on the monolith next to Thor's chariot.
Here's a list of possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
Here's a detailed hint on where to place the pieces in the Alchemy Machine.
Hint:
One of the pieces has a blue wire that not only loops around the center, but
has no rivets. Place this on the north position. One of the pieces has a
green wire that has rivets on both ends and makes a ninety degree bend.
Place this piece in the northwest position. One of the pieces has a pink
wire that loops around the center wires and ends with both pink connectors
side by side. This piece goes in the southeast position. One of the pieces
has each wire looping back so that each color has 2 side by side pieces.
This pieces goes in the southwest position. One piece has a green wire that
goes straight through the center. Place this piece in the west position.
The last piece has yellow neighboring pieces on the opposite side of blue
neighboring pieces. These pieces go in the south position.
If you can't work the guillotine in the Man's Inhumanity to Man Room.
Hint:
You will not be able to release the guillotine until you have found Beth's
body and read the final riddle.
For help hanging the condemned man in the Man's Inhumanity to Man Room.
Hint:
The dials should be set to the number of inches that the man will fall. See
the plaque for a clue on the number.
For help with the door puzzle in the Puzzle Room.
Hint:
The object of this puzzle is to deduce what symbols are hidden behind the small
panel at the left of the game. When you pull the lever, the tiles will be
mixed up randomly and hidden behind the little panel. Click on the tiles in
the visible column to change the symbols. Flip the switch at the bottom of the
column when the tiles are arranged the way you want. The score for the column
will be displayed at the top: 1 point for each tile that is correct but in the
wrong place, 10 points for each tile that is correct and in the proper place.
Work down the columns from left to right until you have the correct symbols in
their proper places. The panel will snap open when you have the correct
arrangement. A small door will then open in the wall.
Here's a small hint on the pinball machine puzzle in the Puzzle Room.
Hint:
Number the spaces from left to right, one through nine. Then make a chart with
one through three on the top, four to six in the middle and seven through
nine on the bottom. Then, draw arrows that show the direction the balls move
when you flip them. It is then easy to see how to flip them to get them in the
right holes.
Here's a big, detailed hint on the pinball machine puzzle in the Puzzle Room.
Hint:
To solve the puzzle, flip the balls in the following order. If the ball
doesn't go in the target socket the first time you flip it, use the other
flipper and it will. The order is:
The skeleton dial door in the Puzzle Room won't open!
Hint:
This door will open when all the skeleton dials in the museum are set to the
right color. The dial in the Strange Beasts Room must be set to blue. The
dial in the Subterranean World should be yellow. The skeleton dial near the
werewolf should be red. The Viking Burial dial is blue. The dial in the Tombs
and Curses room should be green. The Two-Headed God's dial is red.
You cannot move the eye symbol on the wall in the stone room.
Hint:
You will not be able to move this symbol until you have released the
guillotine in the Man's Inhumanity to Man Room.
Here's a list of possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible
locations of the pots and lids in these areas:
Here's a list of the different types of Ixupi.
Hint:
There are ten types of Ixupi that you must trap:
What are the possible locations of the ashes Ixupi?
Hint:
This entity will be found either in the fireplace in the museum office or in
the ashes on the cremation platform in the funeral rites room.
What are the possible locations of the crystal Ixupi?
Hint:
This entity is in the chandelier at the top of the stairs in the main entry
hall or in the crystals from the crystal machine in the Mysteries of the Deep
Room.
What are the possible locations of the electrical Ixupi?
Hint:
This bad guy is in the light bulb in the Planetarium, the electric chair in
Man's Inhumanity to Man Room, or in the Museum Power Plant.
What are the possible locations of the fabric Ixupi?
Hint:
Look in the mummy's rags in the Tombs and Curses Room, the rags in the
janitor's closet, or the burial cloths in the Funeral Rites Room.
What are the possible locations of the metal Ixupi?
Hint:
This meanie can be found in the unicorn statue in the Strange Beasts room, the
film canisters in the Projection Room, or in the armor in the Professor's
Bedroom.
What are the possible locations of the sand Ixupi?
Hint:
Look in the sand sculpture in the Mysteries of the Deep Room or the sand at
the base of the cactus in the Amazing Plants Room.
What are the possible locations of the tar Ixupi?
Hint:
This nasty fellow can be found in the tar pit in the Strange Beasts Room or in
the tar pit in the Subterranean World.
What are the possible locations of the water Ixupi?
Hint:
You will find the water Ixupi in the underground lake, the fountain in the
main entry hall, or in the toilet in the janitor's closet.
What are the possible locations of the wax Ixupi?
Hint:
Look at the candelabra in the library, the wax effigy in the Shaman Room or
the wax snake in the Myths and Legends Room.
What are the possible locations of the wood Ixupi?
Hint:
This entity is in one of four places: the pile of 2x4's in the second floor
secret passage, the wood slats taken off the crate in the Myths and Legends
room, the Tahitian statue in the Gods and Religious Items room, or the
partially uncrated statue in the workshop off the museum office.
Wondering where Merrick's body is?
Hint:
Merrick's body is in the wooden lion coffin in the Funeral Rites Room.
How about Beth's corpse - where is it?
Hint:
Beth's body is hidden in the wall underneath the breaker box in the Museum
Power Plant. You cannot discover Beth's body until you have trapped all
the Ixupi except the electrical one.
Where is the ghost of the Professor?
Hint:
The professor's ghost is in a pot on the shore of the Underground Lake, by the
door that leads to the elevator to the office.
Where is Merrick's ghost?
Hint:
Merrick's ghost is in a pot in the Fortune Teller's room.
Where is Beth's ghost?
Hint:
Beth's ghost is in a pot in the clock tower.
These hints have been provided by Sierra On-Line