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Outside the Museum, in the Tunnel, or by the Lake

How to cross the river in the museum yard?
Hint:
When you solve the puzzle in the gazebo, stepping stones will rise from the water and you will be able to cross the river.

How to open the puzzle in the gazebo?
Hint:
Turn the combination to 029. This is the number inside the mouth of the dragon near the museum gate.

How to solve the gear puzzle in the gazebo
Hint:
In seven moves or less, move the black gears to the bottom row and the white gears to the top row. When the gears are in place, turn the crank on the right. You must use only one of the extra pegs and use only diagonal moves to succeed. If you can't find the solution, follow these instructions:

Before you move anything, draw a picture of the gears and pegs. Label the empty peg on the left "A". Label the empty peg on the right "B". From left to right, number the black gear positions "1 - 2 - 3" and the white gear positions "4 - 5 - 6". Then, referring to your picture, move the puzzle gears in the following order:

When the gears are in place, turn the crank on the right.

How to solve the stonehenge puzzle?
Hint:
Match the colors and symbols on the puzzle with those found on objects throughtout the museum grounds. When the puzzle opens, follow the stairs leading down.

Where are the symbols?

The symbol for the green tile is on the ground behind the large stone sculpture beside the path. The symbol for the red-brown tile is on the back of the wooden bench. To see the white symbol, look through the stone arch towards the museum gate. Look between the stonehenge monoliths to see this symbol carved on the side of the hill. A symbol is on the wall next to the large urn on the brick staircase. A symbol is above the door at the top of the brick staircase.

It's too dark to see in the tunnel underneath Stonehenge
Hint:
Just inside the door at the bottom of the stairs, on the left hand side, there is an electrical panel. Open the panel by pushing the red button. Flip the switch to turn on the lights.

You need directions through the tunnel underneath Stonehenge
Hint:
To reach the end of the tunnel, go left at each intersection you encounter until you reach the door at the end of the tunnel.

You need help with the Egyptian ship on the Underground Lake.
Hint:
Disengage the crank mechanism at the rear of the boat by pulling down on the lever. Engage mechanism at the front of the boat by pushing forward on the lever. Move the boat across the lake by clicking on the rotating crank.

You need help opening the double doors at the end of the tunnel.
Hint:
There is a box on the wall next to the doors, click on it to open it. You must line up the carved heads to match the pattern on the doors - a diagonal line going from the lower left to the upper right. Click on the arrows around the puzzle to move the carved heads. When you have arranged the heads in the proper order, the doors will open to reveal an elevator.

Museum Office, Workshop, Professor's Bedroom, Main Entry Hall

You can't find the entrance to the Professor's Bedroom.
Hint:
Click on the hanging tapestry to reveal a secret passage to an elevator. The elevator will take you to the Professor's Bedroom.

You're looking for things to do in the Professor's Bedroom.
Hint:
You need to read the Professor's journal for important clues. Look at the clock on the bedside table, too. Watch out for an Ixupi in this room!

You can't figure out what to do with the clock in the Professor's Bedroom.
Hint:
The clock in the Professor's Bedroom is a representation of the big clock in the clock tower. You don't have to do anything with this small clock, but you must solve the big clock puzzle!

You're trying to open the chest of drawers in the Workshop.
Hint:
Click on the drawing of the basilisk's skull on the workbench and note the numbers of the bones. Open the drawers that are NOT listed on the drawing, then turn the key to reveal a hidden cupboard beneath the chest of drawers.

You can't open the gold door with the purple star that leads off the Main Entry Hall.
Hint:
The answer to this puzzle is on page 16 of the book "Egyptian Hieroglyphs Explained". Arrange on the symbols on the door to represent the hieroglyphs for North, South, East and West. North should be on the top, South on the bottom, East on the right and West on the left.

You don't have "Egyptian Hieroglyphs Explained" in your Flashback.
Hint:
This book is with the professor's body on the shore of the Underground Lake.

You're trying to figure out the transforming masks in the Main Entry Hall.
Hint:
Open all the masks, you may find a pot. Make sure that you try the inner masks as well as the outer masks.

The fountain in the Main Entry Hall doesn't have water in it!
Hint:
Click on the stones at the base of the fountain. One will move to reveal a faucet. Turn the faucet to start the fountain. Watch out for an Ixupi here!

You can't open the tall door in the Main Entry Hall or the small secret doors.
Hint:
You will never be able to open the door near the desk. This is the door from the outside and it's locked. Most of the small secret doors near the floor are one-way and cannot be entered from the Entry Hall. Only the small doors near the desk and the fountain can be opened from this side, but only after you've entered the main hall from the other side.

Here's a list of the possible locations of pots in these rooms.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Library, Strange Beasts Room, Amazing Plants Room

Looking for something interesting to read in the Library?
Hint:
Click on the books to the right of the candelabra until you find the following: These books provide important clues to puzzles throughout the museum.

Here's a small hint about the skeleton dial.
Hint:
In the drawer of the desk in the Main Entry Hall, you will find a museum brochure. This brochure has the colors for all the skeleton dials in the museum.

In the Strange Beasts Room, what color should the skeleton dial be?
Hint:
The skeleton dial in the Strange Beasts Room should be set to blue.

You don't know what to do in the Amazing Plants Room.
Hint:
There is probably a pot hidden in this room. Look around, but watch out for Ixupi!

Here's a list of the possible locations of pots in these rooms.
Hint: As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Mysteries of the Deep Room, Subterranean World, Museam Power Plant

Here's a small hint about Poseidon's globe.
Hint:
Look at the map on the wall in the museum office. Where does the Professor want to explore?

If you can't figure out the correct coordinates, check the following:

Click on the latitude and longitude settings to move them. The center should be set to 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a secret compartment. You will find its contents very helpful!

You need help with the organ musical puzzle.
Hint:
Click on the Siren plaque to hear the tune, the match it on the organ. If you number the clams on the organ 1 through 7 from left to right, the tune is: 1, 6, 5, 1, 6, 5, 7, 4, 2, 1.

Here's a tiny little clue about the door to the Subterranean World.
Hint:
Watch the movie in the Projection Room.

Here's the complete hint on the door to the Subterranean World.
Hint: Click on the door until you find all nine of the symbols that depress when you click on them. Number these symbols from left to right, with the upper left being number one and the lower right being number nine. Start with the symbols in their original positions and click on them in this order: 6, 1, 9, 3, 4, 6, 4.

What color is the Skeleton dial in the Subterranean World? Hint: The skeleton dial in the Subterranean World should be set to yellow.

You can't open the breaker box in the Museum Power Plant.
Hint:
You won't be able to open the breaker box until you capture all the Ixupi except the electrical one. Once you capture nine Ixupi, you will see that the breaker box is blown open.

You don't know what to do with the piece of paper in Beth's hand.
Hint:
The slip of paper in Beth's hand is torn from page 17 in "Egyptian Hieroglyphs Explained". This is the fourth riddle. Once you have this slip of paper, you can operate the guillotine in the Man's Inhumanity to Man Room.

You can't get close to the generator because the electrical Ixupi attacks you.
Hint:
Unlike the other Ixupi, once this guy's in the generator, he's not going to move around. He will stay there until you capture him with his pot. Once you capture him, the game will end.

Here's a list of the possible locations of pots in these rooms.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Theatre, Projection Room, Clock Tower

You can't find the Projection Room in the Theater.
Hint:
There are two small staircases leading up to the stage. To get to the Projection Room, take the left one onto the stage. Go into the door at the top of the stairs and follow the passage to the next set of stairs and up into the Projection Room.

Want to watch a movie in the Theater?
Hint:
In the Projection Room, you will find a film projector. Click on the top reel until the film is wound tight. Then click on the green button to start the movie.

You can't get open the small doorway from the Theater to the Projection Room.
Hint:
Press the blue button to the left of the door. If you enter however, you can't come back this way, it is a one way door.

Need a hint on opening the door with the letter-wheels?
Hint:
Turn the wheels until the name "Geoffrey" is spelled out on the right spoke of the circle.

You can't find the Clock Tower?
Hint:
You will find a passage leading up to the clock tower when you open the door with the letter-wheels. You'll find this door in the passage behind the stage in the Theater.

You want to know what time it is.
Hint:
Use the video surveillance console in the Clock Tower to look at the outside and see the time.

A small hint about setting the clock.
Hint:
Read the Professor's journal in his bedroom for an important clue.

Still having problems with the clock puzzle?

Hint:
The clock must be set to 5:30. Use the chains in the staircase to set the clock. The chains on the right move the minute hand and the chains on the left move the hour hand. The easiest way to solve this puzzle is to listen for the chimes. Pull the chain on the far right until it rings one chime. This indicates that the clock is on the half hour. Then pull the second chain on the right until you hear the melodic chimes. This indicates that the gold cuckoo clock faces have rotated. There are four different rotations for the gold faces. You will have to go up into the clock tower to see the results of pulling the chains. When you have successfully set the clock, one of the gold faces will open and you will find a pot in its mouth.

Need help with the jukebox in the Clock Tower?
Hint:
You can play all the songs if you want, but set the jukebox to B-2, the Anansi Spider Song before you leave the tower.

Here's a list of possible locations of pots in the Clock Tower and Theater.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Tombs and Curses Room, Funeral Rites Room, African Shaman Room, Secret Passages

Help with the puzzle at the top of the stairs in the Tombs and Curses room.
Hint:
You must click on the tiles to rotate them until there are three continuous grooves from the top to the bottom. To make it easier, start at the top and work your way down, matching each successive piece to the previous one. When the puzzle is complete, three balls will roll down the grooves and the door will open.
A little hint on the sarcophagus and obelisks puzzle. Hint:
Talk to the sphinx. He knows all, sees all, tells all. Click on his chest. Stairs will open, climb them to get closer to the sphinx's lips.

If you don't have a clue, read the following paragraph.

Use the book "Egyptian Hieroglyphics Explained" to find the hieroglyphics for the names Aakhunaten and Nefertiti. Turn the hieroglyphics on the obelisks to represent these names and the sarcophagus will open.

For help with the skeleton dial on the green wall of the Tombs and Curses room.
Hint:
The skeleton dial in the Tombs and Curses Room should be set to green.

Help with the skeleton dial by the Norse Ship in the Funeral Rites Room.
Hint:
The skeleton dial in the Funeral Rites Room should be set to blue.

Help with the marble puzzle in the animal sarcophagus in the Funeral Rites Room.
Hint:
The object of this puzzle is to jump the marbles until you have only one left in the center square. When you have one marble in the center square, a secret door in the base of the sarcophagus will open. To solve this puzzle, draw a picture of the checkerboard and number the marbles from 1 to 33, starting with the upper left marble. Then, make the following moves:

How to use the Shaman's drums.
Hint:
Use the video surveillance console in the clock tower to discover an important clue in this room.

Can't find the tune?

The complete drum sequence is:
RAM - TA - BO - BA - TA - RAM - BA. After you drum out the code, you must put the drumstick back in the Shaman's hands.

For help on getting into the secret passages.
Hint:
The easiest way is through the secret door in the green wall of the Tombs and Curses Room. Turn the green flower on the wall and the door will open. You can also reach the secret passages through the Mayan Temple in the Strange Inventions Room.

If you can't open the narrow wooden door in the secret passage.
Hint:
There is a painting on the wall next to the wooden door. When you click on this painting, you will see a jumbled picture. Click on the tiles in the picture to rotate them and move them around to form a picture of a knight riding a two-headed horse. When the painting is put back together, the door will open, revealing the Fortune Teller's room.

Need help with the Fortune Teller machine?
Hint:
Put the coin in the machine until you get the riddle about aligning Earth with Love and War. Write this riddle down - you'll need it later!

Here's a list of the possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Gods & R. Items Rm, Myths & Legends Rm, Werewolf Rm, Planetarium

For help getting through the red door in the Gods and Religious Items Room.
Hint:
Click on the box on the wall next to the door. Click on the tiles to rotate them and put them together to form a pattern. When you get the correct pattern, the door will open. If you have good eyes, turn all the pieces so that the pale pink highlight is on the top and right sides. The pieces will then be oriented in the proper direction and will be easier to fit together.

If you need help making the pattern to open the door.
Hint:
There is a picture of the pattern in the address book in Beth's purse. You will find her purse on the stairs leading to the Museum Power Plant.

You don't know how to play the Sumerian lyre?
Hint:
Click on the round button near the bull's head to start the puzzle. The lyre will play a pattern on the strings that you must duplicate. If you miss one, you will have to start over again. The sequence is random and will be different each time. The best way to solve this puzzle is to number the strings from one to eight and write down the numbers as they are played.

What color should the skeleton dial be in the in Gods and Religious Items Room?
Hint:
The skeleton dial in the Gods and Religious Items Room, should be set to red.

If there is no riddle on Thor's monolith.
Hint:
You can't get this riddle until you get the Fortune Teller riddle and the Planetarium riddle. If you have read these two riddles, the monolith will rotate to show you Thor's riddle.

You found Thor's riddle, but you just don't get it!
Hint:
Thor's riddle refers you to page 17 in the book: "Egyptian Hieroglyphs Explained".

You're missing page 17 from "Egyptian Hieroglyphs Explained.
Hint:
Beth has it. You will need to find her body to obtain the missing part of page 17.

You are trying to play the Anansi Spider music box.
Hint:
The Anansi Spider music box will not play until the jukebox in the clock tower is set to B-2, the Anansi Spider Song. Click on the music box key to wind it up. The music box will play and open up to reveal a secret compartment.

What color should the skeleton dial be in the Myths and Legends Room?
Hint:
The skeleton dial next to the Werewolf in the Myths and Legends room should be set to red.

For help with the pictograph puzzle in the Planetarium.
Hint:
The solution to this puzzle is in the book "In Search of the Unexplained". If you don't have this book in your Flashback, go to the library and read it. When you have lined up the pictographs properly, the UFO will open.

For help with the solar system model puzzle in the Planetarium.
Hint:
You can't do the solar system model puzzle until you've got the riddle from the Fortune Teller. Once you've seen the riddle, and read the book "The Mythology of Stars", you will know to rotate Mars and Venus so that they align with the Earth. Stand next to the plaque to align the planets. When the planets are aligned, look at the floor to get another important riddle.

You need help finding the Fortune Teller.
Hint:
Go back to the Tombs and Curses room and enter the secret passages by rotating the green flower on the green wall of the room. In the secret passages you will find a small wooden door with a painting on the wall next to it. When you click on this painting, you will see a jumbled picture. Click on the tiles in the picture to rotate them and move them around to form a picture of a knight riding a two-headed horse. When the painting is put back together, the small door will open, revealing the Fortune Teller's room.

You solved the solar system puzzle in the Planetarium, but don't understand it.
Hint:
This riddle refers to the god Thor in the Gods and Religious Items room. Go to that room and click on the monolith next to Thor's chariot.

Here's a list of possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Strange Inventions Room, Man's Inhumanity to Man Room, Puzzle Room

For a small hint on the Alchemy Machine in the Strange Inventions Room.
Hint:
Click on the silver octagon shape on the machine, then click on the individual pieces to rotate and drag them into place. When all the tubes are connected to other tubes of the same color, a secret compartment will be revealed.

Here's a detailed hint on where to place the pieces in the Alchemy Machine.
Hint:
One of the pieces has a blue wire that not only loops around the center, but has no rivets. Place this on the north position. One of the pieces has a green wire that has rivets on both ends and makes a ninety degree bend. Place this piece in the northwest position. One of the pieces has a pink wire that loops around the center wires and ends with both pink connectors side by side. This piece goes in the southeast position. One of the pieces has each wire looping back so that each color has 2 side by side pieces. This pieces goes in the southwest position. One piece has a green wire that goes straight through the center. Place this piece in the west position. The last piece has yellow neighboring pieces on the opposite side of blue neighboring pieces. These pieces go in the south position.

If you can't work the guillotine in the Man's Inhumanity to Man Room.
Hint:
You will not be able to release the guillotine until you have found Beth's body and read the final riddle.

For help hanging the condemned man in the Man's Inhumanity to Man Room.
Hint:
The dials should be set to the number of inches that the man will fall. See the plaque for a clue on the number.

For help with the door puzzle in the Puzzle Room.
Hint:
The object of this puzzle is to deduce what symbols are hidden behind the small panel at the left of the game. When you pull the lever, the tiles will be mixed up randomly and hidden behind the little panel. Click on the tiles in the visible column to change the symbols. Flip the switch at the bottom of the column when the tiles are arranged the way you want. The score for the column will be displayed at the top: 1 point for each tile that is correct but in the wrong place, 10 points for each tile that is correct and in the proper place. Work down the columns from left to right until you have the correct symbols in their proper places. The panel will snap open when you have the correct arrangement. A small door will then open in the wall.

Here's a small hint on the pinball machine puzzle in the Puzzle Room.
Hint:
Number the spaces from left to right, one through nine. Then make a chart with one through three on the top, four to six in the middle and seven through nine on the bottom. Then, draw arrows that show the direction the balls move when you flip them. It is then easy to see how to flip them to get them in the right holes.

Here's a big, detailed hint on the pinball machine puzzle in the Puzzle Room.
Hint:
To solve the puzzle, flip the balls in the following order. If the ball doesn't go in the target socket the first time you flip it, use the other flipper and it will. The order is:

When all balls are in their matching sockets, the hidden door will open.

The skeleton dial door in the Puzzle Room won't open!
Hint:
This door will open when all the skeleton dials in the museum are set to the right color. The dial in the Strange Beasts Room must be set to blue. The dial in the Subterranean World should be yellow. The skeleton dial near the werewolf should be red. The Viking Burial dial is blue. The dial in the Tombs and Curses room should be green. The Two-Headed God's dial is red.

You cannot move the eye symbol on the wall in the stone room.
Hint:
You will not be able to move this symbol until you have released the guillotine in the Man's Inhumanity to Man Room.

Here's a list of possible locations of pots in these areas.
Hint:
As each game is different, the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas:

Map of Museum with possible Ixupi Locations

You need a map of the museum.
Hint:
Go to the Mysteries of the Deep Room and click on Poseidon's globe. Click on the latitude and longitude settings to move them. The center should be set to 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a secret compartment. You will find a map and maybe a pot!

Here's a list of the different types of Ixupi.
Hint:
There are ten types of Ixupi that you must trap:

Want to know what pots go with each Ixupi?
Hint:
Read the book "South American Pictographs" in the library. This book contains all the Ixupi pot symbols and their definitions.

What are the possible locations of the ashes Ixupi?
Hint:
This entity will be found either in the fireplace in the museum office or in the ashes on the cremation platform in the funeral rites room.

What are the possible locations of the crystal Ixupi?
Hint:
This entity is in the chandelier at the top of the stairs in the main entry hall or in the crystals from the crystal machine in the Mysteries of the Deep Room.

What are the possible locations of the electrical Ixupi?
Hint:
This bad guy is in the light bulb in the Planetarium, the electric chair in Man's Inhumanity to Man Room, or in the Museum Power Plant.

What are the possible locations of the fabric Ixupi?
Hint:
Look in the mummy's rags in the Tombs and Curses Room, the rags in the janitor's closet, or the burial cloths in the Funeral Rites Room.

What are the possible locations of the metal Ixupi?
Hint:
This meanie can be found in the unicorn statue in the Strange Beasts room, the film canisters in the Projection Room, or in the armor in the Professor's Bedroom.

What are the possible locations of the sand Ixupi?
Hint:
Look in the sand sculpture in the Mysteries of the Deep Room or the sand at the base of the cactus in the Amazing Plants Room.

What are the possible locations of the tar Ixupi?
Hint:
This nasty fellow can be found in the tar pit in the Strange Beasts Room or in the tar pit in the Subterranean World.

What are the possible locations of the water Ixupi?
Hint:
You will find the water Ixupi in the underground lake, the fountain in the main entry hall, or in the toilet in the janitor's closet.

What are the possible locations of the wax Ixupi?
Hint:
Look at the candelabra in the library, the wax effigy in the Shaman Room or the wax snake in the Myths and Legends Room.

What are the possible locations of the wood Ixupi?
Hint:
This entity is in one of four places: the pile of 2x4's in the second floor secret passage, the wood slats taken off the crate in the Myths and Legends room, the Tahitian statue in the Gods and Religious Items room, or the partially uncrated statue in the workshop off the museum office.

Pots and Lids possible locations, Bodies and Ghosts locations

Here's a list of all the possible locations for the pots and lids.
Hint:
As each game is different, the pots and lids locations will change from game to game:
Looking for the body of the Professor?
Hint:
The body of the Professor is on the shore of the Underground Lake, right by the door from the Stonehenge stairs.

Wondering where Merrick's body is?
Hint:
Merrick's body is in the wooden lion coffin in the Funeral Rites Room.

How about Beth's corpse - where is it?
Hint:
Beth's body is hidden in the wall underneath the breaker box in the Museum Power Plant. You cannot discover Beth's body until you have trapped all the Ixupi except the electrical one.

Where is the ghost of the Professor?
Hint:
The professor's ghost is in a pot on the shore of the Underground Lake, by the door that leads to the elevator to the office.

Where is Merrick's ghost?
Hint:
Merrick's ghost is in a pot in the Fortune Teller's room.

Where is Beth's ghost?
Hint:
Beth's ghost is in a pot in the clock tower.

These hints have been provided by Sierra On-Line

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