Magic Carpet Tips
Click on image to visit site
General Tips for the Novice
One of the great features of Magic Carpet is that a million different
players can adopt a million different strategies, but it's possible for
all to be victorious. Magic Carpet is a game of such freedom that there is
no real definite way to finish the game, the method of completion being
entirely up to the player. Experimentation with strategies and play
methods can pay off in a big way, but there is no substitute for a skilled
joypad handler with bloody fast fingers.
In the Beginning...
The first ten levels of Magic Carpet have a solid learning curve that a
smart player will take immediate advantage of. The first five levels
should be used as a sort of contrived training ground for would-be wizards
- after all, that's what they were designed for. These levels are perfect
for honing your skills as a master Carpet flyer, and you should remember
that being skilled on the Carpet is the most important skill you can have,
above even skilled spell casting. Use these easy introductory levels to
train yourself in flying, and play them again and again if need be so that
you should be able to despatch any of the early nasties with ease. You
should also concentrate on learning to switch spells as fast as possible -
it may save your life!
In Magic Carpet, learning to use your Carpet well is imperative to a
successful game. For this reason you should practice using the following
- Learn to use the left and right strafing buttons properly, and
they can become invaluable assets. They can be used in conjunction with
the backward and forward buttons to pull off some amazing moves during
- When attacking a castle always use the left and right strafe buttons
to fly sideways around the castles' archers from targeting you with any
- Secret tip: If you are in a tight spot and don't have enough mana to
cast the Accelerate spell, quickly turn yourself left to a 45 degree, then
hold down the forward key and right strafe key and you will actually fly
there quicker than if you flew in a straight line! (Note: this also works
vice-versa, i.e. turn right and press forward and left strafe.)
- For extremely quick turning left, use right strafe and backwards in
conjunction. For turning right, press left strafe and backwards. This
gives you a big advantage!
- If you have someone on your tail shooting you in the back, don't turn
around and face him directly. A better idea is to reverse as quickly as
possible so you are behind him. If you can quickly use the Accelerate
backwards spell, all the better!
- Learn to use the landscape to your advantage and you can gain quite a
lead over other players. for instance, if a rivals' castle is positioned
at the foot of a mountain, hide behind the mountain and take pot-shots at
it. His Arches won't be able to hit you with their arrow, and the only
way the rival can get rid of you is to leave his castle and fight you in
the open, on equal terms.
- If ever you find a spell or some mana down a crater that is too steep
to fly down, use the carpet like a skateboard and fly in a downward spiral
around the walls of the crater and you should get to the bottom of the
crater no problem.
- sometimes you will come across deep pits in the land that just aren't
wide enough to fly down. If you wish to et to the bottom of these pits for
a spell (or whatever), just come to a complete stop over the pit. When you
are totally motionless you will then begin to sink downwards. use the
left/right strafe keys to position yourself properly and you will
eventually reach the bottom of the pit and whatever was in it. NOTE: If
you are sinking down the pit, be VERY careful moving forwards and
backwards, as if you hit any of the pit walls while moving forward or
backwards you will shoot up and back out of the pit, wasting all your
The game proper...
By the time of, say, level 11, you should have a solid flying ability and
a nice base of spells to work with. It is around this level that things
start to hot up, with your abilities being tested quite thoroughly, and
some new creatures to battle. Here are the main points that Bullfrog
players would consider to be the most important to your overall strategy.
- If you find yourself short of mana, fly around the level possessing
all the buildings you can. This can sometimes yield you huge amounts of
mana to play with, as most wizards tend to ignore buildings.
- Never build your castle close to a wall or to another player's
castle. Ideally your castle should always be built with expansion in mind,
so always have enough space around your first-stage castle for the next
six stages, regardless of whether you think you will be powerful enough to
build it to such a size. Walls are permanent fixtures and cannot e really
moved unless you have enough mana for (and have collected) the Crater
- You should learn to use the potential of your Castle spell. The spell
can be used in ways you might not have thought of, and indeed can become a
powerful attack spell in its own right. For instance, if you find yourself
in the midst of a full scale Giant Bee attack, a well placed Castle spell
in the middle of the group can de devastating and can garner you huge
groups of mana. Your castle may well be destroyed in the process, but
built it again and again until all the Bees are destroyed, then possess
the mana at your leisure. Because the mana is centered around your castle,
your balloons can collect it very quickly which can leave you very
powerful very quickly! This tactic works with almost all creatures, but
works especially well with swarming nasties such as Skeleton Armies,
Archers, Vultures, Griffins and Giant Bees.
- You may find yourself in what we at Bullfrog call a "click-fest";
this is fighting over a pool of mana with a multitude of other wizards.
These "click-fests" only really happen if there is just one pool of mana
on the level, but there is a sly tactic that can sometimes work very well.
As the other wizards fight over the mana pool, use your Accelerate spell
to the nearest creature and destroy it. Then possess its mana and
accelerate back to the original mana pool. If the tactic has worked, some
of even all of the other wizards will move away to the other newly formed,
smaller pool, leaving you to lap up all the mana for yourself!
- During the game you will sometimes find a large pool of rival
wizards' mana with the enemy wizard hovering above it. On possessing the
mana you find that he immediately re-possesses it as his own, with the end
result that your balloons are never attracted to the mana. The best way
to work around this is to concentrate on one mana ball, and if he
possesses it again, fire Possess indiscriminately around the pool and
while he moves around repossessing, you once again concentrate on the same
mana ball. Repeat the process until your balloon eventually arrives, and
then go mad and possess everything in the pool as quickly as possible
until your balloon is full, or there is no mana left. If you are a
skilled player, you can also try to fend off any enemy balloons that
arrive, though this can be difficult.
- If you are up against a particularly tough opponent (an you
invariably will be!) whose Castle is much more advanced than your own, it
is imperative that you reduce his Castle as much as possible. An
efficient method to achieve this end is to lure other creatures into his
Castle, and have them destroy it. first of all, wait until a particularly
dangerous creature, or even better, a group of dangerous creatures such as
Griffin, are near his Castle. Hover in and around the enemy fortress and
open fire on one of the Griffin, then retreat to the center of the enemy
Castle. The Griffin should follow and attack both you and the enemy's
Castle, believing it to be yours. If you have the Shield spell, use it and
then Accelerate home at top speed. If done correctly the enemy Castle will
be levelled in seconds! Wait until the Griffin disperse, and then go back
and mop up the mana!
- If you are ever attacked by creatures hiding in a forest, instead of
attacking them directly just let loose at the trees. This wills tart a
forest fire that could wipe them all out without you firing another shot!
This is very effective with Skeleton Armies and Archer groups.
Effectively, once you start the fire you could fly off to deal with more
pressing matters and return to find nothing but mana!
- Whenever your Castle is under attack by creatures who seem
relentless, use the lower Castle button to reduce your Castle by one
level. It may seem stupid by this leaves you free to create another Castle
directly underneath them which will, depending on the creature, destroy
them utterly. Assuming you have more than two Castle stages built, a more
efficient variant of this tactic is to rebuild your Castle just after the
creatures have destroyed a stage, which has the same effect but leaves you
with an intact Castle! But beware that other wizards don't take advantage
of this by possessing your mana while you're desperately trying to
- When you are attacking a Castle, approach it as stealthily as
possible (casting invisible if you have it) and try to land your Carpet in
front of the outside wall. This will shield you from the arrows of the
archers on the castle stockades, ad hide you from the rival player for a
- If you have the Teleport To Castle spell a the start of the game
don't use it just anywhere. Fly over a rivals' Castle and then use it.
This means that whenever you want to attack his Castle, simple use
Teleport while in your castle and you'll be instantly transported back to
his. Blast away at his Castle, and when you've run out of mana or your
health is looking bad, use Teleport to return home. Recharge your health
and mana bar and then use Teleport again and blast his Castle once more.
Repeat until his castle is destroyed, and then polish 'im off! NOTE: using
this tactic can sometimes infuriate another player because just as he's
about to kill you, you Teleport back home again, leaving him to pick up
the pieces of his severely damaged Castle. This is why it's such fun to
- When a rival player's Castle has crumbled from a severe battering and
his mana is spread around his castle, take advantage of the situation and
steal as much mana from him as possible. Most players think that because
the mana is right outside his Castle, there isn't much point in possessing
it as his balloon will collect it all anyway before your own does.
However, this isn't always the case. There is a real tactic to use that
makes for extremely successful mana-stealing sweeps. As soon as you've
beaten away a stage of his castle, immediately cast Accelerate and fly
around at top speed around his Castle, possessing furiously. You may well
have possessed most of his mana by the time your balloons get there! The
best part is that the other player will know that if he begins to
repossess his mana, his castle is left open to attack and also, he HAS to
wait until he rebuilds his castle to its original state otherwise his
castle will be too small to hold his mana!
These tips were provided by Bullfrog Productions Ltd.
Copyright © 1996 Coming Soon Magazine! All Rights Reserved.