WA

IRON ASSAULT by VIRGIN INTERACTIVE ENT.

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FORMAT: PC/CD
DATE: MARCH 1995
PRICE: N/A

ScreenShots

This is a simulation of fighting megarobots.

In the year 2094, the world is now in the hands of powerful corporations. As the years have gone by, they slowly took control from the hands of the local governments, and enforced their will with powerful mega'bots.

In the year 2080, the robots mercilessly slaughtered strikers and since then the rebellion has tried to fight back and free the world. They desperately need good fighters to drive their mega'bots. It looks like the fate of the Earth is in your hands now.

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The presentation of the game is the cockpit of the robot. It's a bit like the driving panel of an armored tank. You've got a major screen displaying what's going on in front of you and a minor screen on which you can display a rear view, the radar view, damage report, position of the locked target and so on. You have to complete the mission proposed to you and if completed, gains you promotions.

If you don't feel up to it you can always go in the Sim' Room to practice the manipulation of the 'bot on numerous targets. Go there, shoot anything that moves, and come back. What could be easier? You get to choose between two types of robots, and a number of different missiles (and you can discover some new one during the missions).

Unfortunately for you, you're driving a mega'bot, it's kind of slow (don't expect to avoid a coming missile at the last second). I also found the screen somewhat overloaded. It isn't very large in the beginning and there is the targeting and locking systems on it. There are only four different set terraint types: Mountain, desert, city and arctic, and they are always the same wherever you go. The only way I found to avoid monotony is to fire on the buildings in the city only because you can damage them, and speaking of damages, when it happens to you, it happens gradually (there is a scale in % for every kind of equipment on board, visionics, weapons, engine, hydraulics, etc... but unfortunately if the damage is too important it begins to work badly). Imagine yourself with a bad engine, you can't go fast or steer your 'bot easily in a straight line. In these conditions it's better for you to just bail out.

One very helpful feature of the game is the target locking device. Once it's locked on, you stay locked on to your enemy. The other feature that I found interesting is the possibility later in the game to go on missions with several other 'bots that you can command, they can guard an entry, your back, or they can open the way.

CONCLUSION

On the whole, I found the game a bit too repetitive. No variation in the terrain, and no storyline to speak of (you always enter the combat field, destroy everything and come back home). If you're a trigger happy player who just wants to blast everything in sight, then this is a game for you. Otherwise you're risking being rapidly bored with it. It's easy to play, not too quick, and ideal for little kids.


SYSTEM REQUIREMENTS

486 DX-33 MHz or better,
Min 4 MB memory,
MS-DOS 5.0 or later,
Hard drive required,
Double speed CD-ROM drive or faster,
SVGA 256 color graphic card with 1Mb memory.
Microsoft Mouse or 100% compatible,
Sound Blaster and 100% compatibles.

Ratings and Publishers

                                   

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