ELECTRONIC ARTS SHIPS THE LOST WORLD: JURASSIC PARK
DreamWorks Interactive Evolves Popular Spielberg Movie into PlayStation GameSan Mateo, CA, August 26, 1997 -- Electronic Arts (Nasdaq:ERTS), a leading global interactive entertainment software company, today began shipping The Lost World: Jurassic Park, a 3-D action adventure game for the PlayStation, created by DreamWorks Interactive. The title offers new technologies, developed by DreamWorks, that deliver realistic dinosaurs and challenging gameplay. "We believe this game will offer as thrilling an experience to the consumer as The Lost World movie did," said Glenn Entis, head of DreamWorks Interactive. "Our production team has had the rare opportunity to work with Steven Spielberg on the creative development of the game and has had access to the film's production elements, technology, models and sets. The combination of Spielberg's input and the talent of our development team will result in the ultimate gaming adventure." "We are very excited about working with DreamWorks' talented development team," said Don Mattrick, Electronic Arts' Executive Vice President of North American Studios. "It's a great opportunity to be involved in one of the most lucrative motion picture licenses, while simultaneously creating an entirely new Lost World experience for the consumer." The Lost World: Jurassic Park allows the player to be both the hunter and the hunted in a 3-D action adventure that pits the most highly evolved predators in history against each other -- humans and dinosaurs. Players assume the role of five different characters, each with dynamic moves and actions, throughout the various levels of the game. The roles are: a "Compy" dinosaur, a "Raptor" dinosaur, a "T-Rex" dinosaur, a Human Hunter and a Human Scientist. In addition to accessing pre-production material from the movie, DreamWorks developed new, innovative technology to create the game. For instance, dinosaurs are animated as a single mesh as opposed to a jointed collection of polygons. This allows their skin to stretch and move as they walk, run, jump, slash, tear and bite. In addition, DreamWorks' proprietary new 3-D animation engine, dubbed Morf-X, allows the dinosaurs to morph instantly from one action to another even if they weren't specifically animated to move that way. This gives the player greater control over the dinosaurs' moves. Players will struggle to survive on a mysterious island populated by genetically engineered dinosaurs. There are 31 levels where players combat 20 different dinosaur species that stalk, track, attack and fight in real-time in an expansive island environment packed with perils. The Lost World: Jurassic Park includes a fully-orchestrated score and multiple camera angles. Each level challenges the player to survive -- whether avoiding the earth-pounding feet of the two-ton Brachiosaur or doing battle with larger predators and human antagonists. Progressing through the game, the player will be able to assume the role of two human characters, a heavily armed hunter and a lead scientist, as well as two of the most feared dinosaurs: the ferocious "Raptor" and the mighty "T-Rex." Whether wreaking havoc on human hunters or other dinosaurs or using the weapons and superior intellect of mankind, The Lost World lets gamers know something has survived. The Lost World: Jurassic Park has a suggested retail price of $49.95 for the PlayStation. Electronic Arts (EA), headquartered in San Mateo, California, is a leading interactive entertainment software company. Founded in 1982, EA posted revenues of $625 million for fiscal 1997. The company develops, publishes and distributes software worldwide for personal computers and advanced entertainment systems such as the PlayStation, Nintendo 64 and Sega Saturn. Electronic Arts markets its products worldwide under five brand names: Electronic Arts, EA SPORTS, Origin Systems Inc., Bullfrog Productions Ltd. and Jane's Combat Simulations. EA has international subsidiaries in Australia, Canada, France, Germany, Japan, Singapore, South Africa, Spain, Sweden, and the United Kingdom, and North American development operations in San Mateo, Calif.; Baltimore, Maryland; Austin, Texas; Seattle, Washington; and Vancouver, British Columbia.
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