Monolith Productions' Spills Blood Shareware onto the Internet
Kirkland, WA, March 7, 1997 -- Monolith Productions, Inc., a cutting-edge game development and interactive media services company in Kirkland, Washington, today announced the launch of the shareware version of Blood, available for download at www.blood.com, www.gtinteractive.com and many other popular game sites. GT Interactive Software Corp., the publisher of Blood, will ship the retail version of the shareware later this month, and the full retail version will be available early this summer.
"Blood is a gamer's game," says Jason Hall, CEO of Monolith Productions. "As we see it, the pace and style of gameplay ID Software's Doom 2 offered was lost. Blood brings it back and takes it to another level. Two people playing a BloodBath can easily reach 100 frags in 15 minutes."
In single play, players take the role of a former member of the Chosen, elite servants of the god Tchernobog, cast down without reason and stripped of power and identity. The game's four episodes are a quest for vengeance and understanding. Players first seek out the other three Chosen, then make their way to Tchernobog's domain for a final confrontation.
Multiplayer Blood features both cooperative play and BloodBath, which pits players against each other in a fast-paced frenzy that lives up to its name. "In Blood there are more ways to kill and more ways to die than any other first person action game," says Hall. "Blood is easily the most violent game ever created."
Although Hall insists that Blood's gameplay will distinguish it from the rest of the crowd, the game has an impressive list of features:
Blood also has a lockout feature that permits concerned parents to turn off the gore effects, but Hall stresses that Blood is aimed at mature audiences. "This game is for the genre's primary audience, not for children."
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