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BUNGIE PULLS THE LID OFF...MYTH

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A river of blood runs through it

Chicago, IL, December 5, 1996 -- What does a company known for 3D, first-person action games do when they want to make a game depicting the clash of armies, the wheeling of formations and the savagery of melee? They make Myth. Bungie's upcoming game Myth is the first example of a fully multimetric realtime tactical game, and it will stun gamers with the full-on experience of epic battle.

Free of a static isometric view, Myth players orbit around the heads of their units, zoom in for a closeup on a melee, pan past a long column of troops and fly over the landscape in any direction. The action takes place in a world of true 3D terrain and objects. From the moment players see drifting clouds reflected in the water or the ground ripple and deform from the shockwave of an explosion, they will know they are in a place no computer game has gone before.

The gameplay focusses on tactics. Instead of spending time collecting resources and building up structures and armies, players command groups of units who are thrust into battle with enemy forces. Mastery of formations and disciplined unit movement is critical to survival, where large scale maneuvers end with the fury of hand to hand combat. Myth depicts the carnage of the battlefield in all its awful glory, with fountains of blood coating the landscape, heads rolling down hills and chunks of meat and bone flying through the air trailing gore — all according to the most detailed and realistic physics model of any game on the market.

The story driving the game is exceptionally well developed, wherein a pantheon of Fallen Lords and their minions lay waste to the denizens of a fantasy world. Though a player may command hundreds of units, each of them has their own identity and, if they survive, will improve their fighting skills from one level to the next.

Since it's from Bungie, Myth will also deliver outstanding network gaming. Cross-platform networking will allow players to battle with small strike teams or mighty legions, while Bungie’s MetaServer makes playing over the Internet as easy as over the office LAN. Myth will include maps designed specifically for network play, and alternate networking scenarios like Assassin, Capture the Flag, King of the Hill and more.

The game is easily customized with a user-programmable scripting language based on Java that will allow users to write their own scripts to reprogram monsters, change game constants, even change the rules of netgames.

Myth will require a Pentium with Windows 95 or PowerPC running Mac OS, 16-bit color and a CD-ROM drive. The game will be released in 1997.

For the latest on Myth, stay tuned to Bungie Software's website.

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